Learning goals
- A multiplication fact is a rectangle of equal groups.
- Rows and columns can switch while the total stays the same.
- The array is the bridge from repeated addition to area models.
Rows, columns, multiplication
Change rows and columns and watch equal groups turn into a multiplication structure.
Multiplication is a rectangle of equal rows. This game lets you change rows and columns and watch repeated addition fold into one fact: 4 × 6 is not a memorized answer, it is a 4-by-6 rectangle of 24 dots.
Aligned with CCSS 3.OA.A.1 (interpret products of whole numbers as equal groups).
Rows and columns are two views of the same product.
Multiplication model
Array Builder is built for students who can recite facts but need to understand the array, area, or partial-product structure. It gives the page a clear search purpose: learn the model, manipulate it, then continue into the matching grade-level practice.
Array Builder helps when a student can copy a procedure but cannot explain why it works. The demo slows the idea down into a visible model before sending the learner to guided missions.
Learning goals
How to play
Continue with guided practice
Because equal groups stack into a rectangle. 4 groups of 6 dots = 4 rows of 6 = 4 × 6. The array is what makes "groups of" visible.
Rotate the rectangle 90 degrees and the rows become columns. The dot count never changes — that is commutativity in one image.
Split the array. 7 × 8 = 7 × (5 + 3). The 7 × 5 sub-rectangle = 35; the 7 × 3 sub-rectangle = 21; together = 56. That is the distributive property.
Grades 2–3, aligned with CCSS 3.OA.A.1. Direct ramp to area in Grade 3 and the area model in Grade 4.